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  • Writer's pictureaku.kukkola

Our implementation plan


At first, our group had some troubles understanding the task and deciding what to do. After a few brainstorms, the subject we came up with was gaming - the growing area of business and super-popular past-time activity.


Since the field is so vast, we agreed to concentrate on PC gaming. We wanted to go outside of our comfort area and not to use the conventional applications, such as Facebook, Instagram, and Snapchat. The combination of platforms, formed by Twitch, Steam, and Discord, proved to be just right for our implementation.


Obviously, finding a target group wasn't that hard. Basically, anyone who likes to play games is part of our target group. Since the number of players is growing worldwide, our implementation plan would work almost anywhere on Earth.


One of the reasons we chose these services, is that those applications won't cause any issues that is linked to private information, such as users real names, his date of births etc. Of course we can't stop the user from telling his bank accounts numbers or anything on Discord, but the point is that you don't need such information when creating accounts. For example, Discord, the application for communicating, only needs an e-mail address and a username - then the user is free to chat with almost anyone.


Of course, the cyber safety has taken giant leaps forward since everything seems to be in the internet these days, we must remind ourselves that also hackers are present almost everywhere. The risk of getting one's account hacked is rather small, but it is still there.



I hope we're not getting to this point when I'm alive.

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